The standardization of player-to-player stats and the properties are honestly indeed should happen. The more part of the battle between the players in the statistics is not protected because new players are changing. Over time, it will not choke the battle community between players. This is the same question why you should remove the cause of the action point in the battle between the players. Fortunately, all these changes will help players to enjoy the long-term prosperity of the game battle.
I perform all the advances that this may be a bit confusing, players perform PVP and PVP, and PVP Ping Heng technology and battle between the players, you can achieve battle between player and battle balance between players.I think it would be a problem, if Burnet P is completely different from PvE, how to solve that? His first reaction is that it is very easy to find a player to learn the difference between the various fields of technology, which may be confusing, but people may well know the system, according to the load. Another reason is that you need to make sure that you are able to decide on the difference between the battle between the player and the PvE UI, which can always undo all the current models to alleviate the chaos.
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